Archived Cubing stats
*This page is no longer being maintained as of fifth job.
Definition: Accessories refer to any items which can get MESO/DROP % on their non-bonus potential lines.
Definition: CRIT DMG % refers to the sum of the values of MIN CRIT DMG % and MAX CRIT DMG % in a given context.
Definition: UL stands for unique line.
Definition: LL stands for lengendary line.
Definition: ALL means ALL STAT.
Definition: STAT refers to one (your choice) and only one of DEX, INT, LUK, STR.
Some stats for legendary-tier items
- 21% or more STAT on accessories: .587b
- 24% or more STAT on accessories: 3.318b
- 27% or more STAT on accessories: 4.991b
- 30% or more STAT on accessories: 15.972b
- 2 lines of DROP % on accessories: 24.3b
- 30% CRIT DMG: 13.068b
- 2 lines of ATT % on emblem: 1.065b
- (A, I) where A >= 2 and A + I = 3: 13.056b
- 3 lines of ATT % on emblem: 52.224b
Data for lines on accessories*:
- UL ALL: 1/12
- LL ALL: 1/15
- UL/LL STAT: 1/11
- MESO/DROP: 1/15
Data for lines on emblems:
- UL ATT/MATT: 1/16
- LL ATT/MATT: 1/17
- UL IED: 1/16
- LL IED: 2/17
Data for lines on gloves:
Data for lines on weapons/secondaries:
- UL ATT/MATT: 1/19
- LL ATT/MATT: 1/21
- UL BOSS: 2/19
- LL BOSS: 1/7
- UL IED: 1/19
- LL IED: 2/21
*Limited access for this file. I accepted data from a player who did not want to identify himself, and so I will not make this data available.
Even though this is better than having no data, I regret this decision because of transparency issues. I will replace this data in the future
and only accept data from people who are willing to identify themselves.
My average cubing costs for tier-ups
Using blacks
- E to U: 7.615 cubes or 167.539m
- U to L: 32 cubes or 704m
Using reds
- E to U: 15.75 cubes or 189m
- U to L: 37.583 cubes or 451m
This is the data we used.
We had taken at least 10 items from E to U and U to L with only reds and only blacks.
Other (independent) data with a much larger sample size
which shows very similar averages.
Note: I didn't just pick this out because it happened to have similar averages - it just happens to be the only other source of tiering data I could find.
Assumptions
Except for 2 lines of CRIT DMG, we always assumed (for simplicity) that legendary items had 1 legendary line and 2 unique lines.
All possible lines for